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- FREEWARE COPYRIGHT NOTICE
-
- This is public domain software. It is not supported by the author
- charged a fee for use. All rights to modify and distribute the software
- are hereby granted to all users of the software. The author does not
- in any way become responsible for misuse or harmful effects of the
- software.
-
- HARDWARE REQUIREMENTS
-
- The Adventure system requires you to have an IBM (or compatinle) PC, XT, AT
- with DOS 2.0 or higher, Serial port and Hayes Smartmodem 1200 baud. A minimum
- of 256K is needed and an 80 column monitor.
-
- FILES USED
-
- There are two directories of files the Adventure system uses: DATA files
- and HELP files. Their location is determined by the first two lines in the
- configuration files "DNDBBS.CNF" configurable with the program "DNDCNF"
- included with the Adventure system. This file can be edited if you do not
- have the configuration program. The standard lines in the file are:
-
- C:\BBS\DATA\
- C:\BBS\HELP\
- PRELOG.DAT
- WELCOME.DAT
- NOTICE.DAT
- LOGOFF.DAT
- 1 (fighter's training area)
- 1 (magic user's training area)
- 1 (theives training area)
- 1 (cleric's training area)
- 1 (paladin's training area)
- 1 (ranger's training area)
- 1 (dungeon master's training area)
- 1 (jail room)
- 1 (clerical santuary)
- 1 (pawn shop)
- 1 (weapons shop)
- 1 (casino room)
-
- It is suggested you create the following directories in the following manner:
-
- C:\
- |
- |
- |
- +--- C:\BBS ---+
- | DNDBBS.CNF |
- | DNDBBS.EXE |
- | |
- C:\BBS\HELP C:\BBS\DATA
- *.HLP *.DAT
-
- Copy DND-HLP.ARC to directory C:\BBS\HELP and UNARC it. Copy DND-DAT.ARC to
- directory C:\BBS\HELP and UNARC it. Copy DND-EXE.ARC to directory C:\BBS and
- UNARC it. Copy the remaining files DND-DOC.ARC and DND-SRC.ARC to any
- remaining directory and UNARC them.
-
- The DATA files used are:
-
- NOTICE.DAT MONSTER.DAT PUBMESS.DAT
- PRELOG.DAT OBJECTS.DAT PUBTABLE.DAT
- WELCOME.DAT TREASURE.DAT PRIMESS.DAT
- LOGOFF.DAT ROOMS.DAT PRITABLE.DAT
- LOGIN.DAT EVENT.DAT USERS.DAT
-
- The HELP files used are:
-
- APPEAL.HLP BREAK.HLP MESSAGE.HLP HELP1.HLP CASHELP.HLP
- EXPERIEN.HLP EDIT.HLP ATTACK.HLP BANKHELP.HLP BANK.HLP
- BRIEF.HLP BUY.HLP BYE.HLP CAST.HLP CHARGE.HLP
- CASINO.HLP CHAT.HLP OPEN.HLP DRAW.HLP DROP.HLP
- EAT.HLP ENTER.HLP READ.HLP HELP2.HLP FIX.HLP
- GO.HLP GET.HLP HEALTH.HLP HELP.HLP HIDE.HLP
- INFORMAT.HLP INVENTOR.HLP KILL.HLP LINEFEED.HLP LIST.HLP
- CLOSE.HLP LOOK.HLP MAIL.HLP MOVE.HLP SUICIDE.HLP
- UNLOCK.HLP PANIC.HLP PASSWORD.HLP PICKLOCK.HLP PRAY.HLP
- QUIT.HLP EXAMINE.HLP REPAIR.HLP RETURN.HLP RUN.HLP
- SAVE.HLP SELL.HLP SEARCH.HLP SMASH.HLP STOP.HLP
- TAKE.HLP TALK.HLP TOP.HLP TIME.HLP TRAIN.HLP
- LOCK.HLP USE.HLP USERS.HLP WEAR.HLP WIELD.HLP
-
- MODEM SWITCH SETTINGS
-
- The Hayes modem switch settings must be set similiar to the following:
-
- Switch 12345678
- Setting UUDDDUUD
-
- Switch setting number 5 being the most important. It must be set to the
- down position. The program will tell the modem to answer the phone on the
- first ring. The program does not open the communications port like most
- communications software, instead it accesses the ports directly for I/O.
- This is done to resolve conflicts in multitasking software such as Multilink
- and DoubleDOS. Ports 3F8 to 3FF are used to communicate with COM1.
- The program answers the phone at 300 baud, no parity, 8 data bits, 1 stop bit.
-
- COMPILING AND LINKING WITH IBM BASIC COMPILER 2.0
-
- To compile the source programs type the following:
-
- BASCOM20 DNDBBS/X/O;
- BASCOM20 DNDSUB1/X/O;
- BASCOM20 DNDSUB2/X/O;
- BASCOM20 DNDSUB3/X/O;
- BASCOM20 DNDSUB4/X/O;
- BASCOM20 IO-O/O;
- BASCOM20 IO-I/O;
-
- To link the object modules type:
-
- LINK DNDBBS+DNDSUB1+DNDSUB2+DNDSUB3+DNDSUB4+IO-O+IO-I;
-
- ADVENTURE SYSTEM COMMANDS
-
- The Adventure system has over 60 commands installed for user activity. Many
- of them are included in the help files along with brief descriptions. These
- may not be complete enough for an entire understanding of the game. You must
- expirement first to get a feel of the game. The are too many complex formulas
- and equations involved for a document of this size to make a note of every
- command; however, a description of the SYSOP "*" commands follow:
-
- *EDIT
-
- The *EDIT command is the main Dungeon Master command to create and maintain
- the DATA files. When the Dungeon Master enters *EDIT he will be able to
- edit and create spells, objects, treasure, monsters, events, and users. The
- *EDIT commands are prompt driven for self-explanation. Much expirementation
- is required to get a hang of it.
-
- *LINK
-
- This command creates and deletes directions between ajoining rooms.
-
- *STATUS
-
- This command displays the number of rooms in the campaign and the current
- rooms number.
-
- *KILL
-
- This command instantly destroys a monster. It is primarily used for DMs to
- continue editing without being disturbed.
-
- *EDIT <room number>
-
- This command allows the DM to edit a room description.
-
- *CALL
-
- This command calls a monster from the current monster class of the room into
- play.
-
- *CALL <monster number>
-
- This command calls a specific monster into play.
-
- *DISCARD <item number>
-
- This command allows the DM to throw away uneeded items such as bad objects
- or useless treasure.
-
- *INVISIBLE
-
- This command causes the player character to become invisble. This is used
- for when a DM is editing so he will not be killed by a mega-monster.
-
- *TELEPORT <room number>
-
- This command teleports a player charcacter to the given room number for
- room description editing.
-
- *NM <new number of monsters>
-
- This command reduces the number of monsters in the current room to the
- specified number.
-
- *DROP <item>
-
- This command places an object or treasure from files to the ground of the
- current room.
-
- The previous commands work in local mode for editing as well as in modem
- mode for sysop-user interaction making the game more controllable.
-
- PROBLEMS
-
- The modem does not answer the phone. This is probably because the modem is
- not initializing correctly. Try rebooting then running the program. Or
- go into basica and type OPEN "I",1,"COM1:300,N,8,1":PRINT #1,"ATZ"+CHR$(13)
- Also try initializing the communications port with another communications
- package. If none of these work then your modem does not support the Hayes
- command set.
-
- CAMPAIGN SETUP
-
- It is suggested that the game be controlled by a strict method. These may vary
- in the manner in which the sysop wants the players to advance in levels.
- Develope a room file in which there are goals for the players. Place permanent
- monsters with great treasures as rewards. Create a scenario in which there
- is a "game plan" or object to the game. Creating castles, land masses and
- dungeons for adventuring and seeking out hidden treasures is another way.
- Hire some player characters as Dungeon Masters and let them help you create
- a room file. This is always done to get fresh ideas into the campaign. This
- also takes much of the burden of file creation off the sysop's shoulders and
- allows him more time for himself. Notice that the program DID NOT come with
- a large room file. There are systems like this with room files of over 2000
- rooms and hundreds of monsters. Get the players interested enough to suggest
- aid to new players in the mail section. And above all distribute this program
- to other BBSs around the nation. There would have been much more detailed
- documentation but the original author of the Adventure system had found
- it was better off giving the program away to combat the ridiculous notion
- that some people are actually making a mint on youngsters with multiuser
- systems like this. He is also working on a freeware multiuser system himself.
- You will be the deciding factor. If you are not interested in the trouble
- and cost of setting up a dedicated phone line then above all enjoy the
- single user possibilities of the Adventure system. And have fun!
-